Holographic Light Field Naked-Eye 3D Display

Provider of Holographic Light Field Glasses-Free 3D Display Solutions, featuring true 3D display technology with both binocular parallax and motion parallax.

Company Introduction

Shenzhen Ranjing Display Technology Co., Ltd. (LitRGB) is a high-tech enterprise specializing in holographic light field glasses-free 3D display technology. Guided by our mission "Let the world see authentic stereoscopic imagery", we deliver professional, immersive glasses-free 3D visual solutions to the global 2D display industry.

Founded in 2024, our core team boasts over 10 years of profound expertise in stereoscopic display technology, with solid technical and industrial experience spanning optical design, image algorithms, and software engineering. As a professional genuine 3D display solution supplier, we leverage mature grating light-splitting technology to render lifelike 3D visuals with binocular parallax and motion parallax — no specialized eyewear required — to create fully immersive viewing experiences.

We offer design and custom manufacturing services for holographic light field glasses-free 3D display solutions ranging from 5.5"~110", providing one-stop delivery covering optical design, algorithm optimization, and customized product development.

10+
Years of 3D Display R&D
5.5"–110"
Full Size Range Coverage
Dual-View / Multi-View
Technology Pathways
Full Turnkey
From Optical Design to Delivery

Comparison of Glasses-Free 3D Display Products and Imaging Technologies

Compare and explain with reference to well-known 3D movies

ProductImage 3D Display Type Binocular Disparity Depth Strength Motion Parallax Content Format & Working Principle Notes
3D Movie(Polarized Glasses)
3D Movie
(Polarized Glasses)
3D Movie(Polarized Glasses)
Yes Strong YesYes Side-by-side video format. Principle: two projectors cast horizontally and vertically polarized images, then polarized glasses separate them to create binocular disparity.Side-by-side video format. Principle: two projectors cast horizontally and vertically polarized images, then polarized glasses separate them to create binocular disparity. Requires polarized glassesRequires polarized glasses
Light Field 3D Display
(Multi-view, Signage/Gaming/Education/Digital Art)
Light Field 3D Display(Multi-view, Signage/Gaming/Education/Digital Art)
Yes Moderate Yes
Blurs beyond sweet spot
Yes Blurs beyond sweet spot
Multi-view video (8–64+ views). Principle: lenticular lens array groups pixels horizontally, refracting the interleaved image into each viewpoint.Multi-view video (8–64+ views). Principle: lenticular lens array groups pixels horizontally, refracting the interleaved image into each viewpoint. Physiological 3D perception. Higher compute requirements, supports multiple viewers, lower effective resolution.
No glasses required
Physiological 3D perception. Higher compute requirements, supports multiple viewers, lower effective resolution. No glasses required
Eye-Tracking 3D Display(Dual-view, Laptop/Tablet/Monitor)
Eye-Tracking 3D Display
(Dual-view, Laptop/Tablet/Monitor)
Eye-Tracking 3D Display(Dual-view, Laptop/Tablet/Monitor)
Yes Strong Yes
For 3D models only
Yes For 3D models only
Dual-view video (left-right format). Principle: electronic grating + eye-tracking camera calculates left/right eye positions in real time.Dual-view video (left-right format). Principle: electronic grating + eye-tracking camera calculates left/right eye positions in real time. Physiological 3D perception. Real-time processing enables interactivity. Single user, higher effective resolution.
No glasses required
Physiological 3D perception. Real-time processing enables interactivity. Single user, higher effective resolution. No glasses required
Spatial Display Cabinet(Box-Type Advertising Display)
Spatial Display Cabinet
(Box-Type Advertising Display)
Spatial Display Cabinet(Box-Type Advertising Display)
Yes Strong Yes Combined light field and 2D display technology. Delivers the visual effect of a stereoscopic cabinet display in an ultra-slim form factor.Combined light field and 2D display technology. Delivers the visual effect of a stereoscopic cabinet display in an ultra-slim form factor. Physiological + psychological 3D, no glasses neededPhysiological + psychological 3D, no glasses needed
Traditional Glasses-Free 3D Screen(Glasses-Free 3D Signage)
Traditional Glasses-Free 3D Screen
(Glasses-Free 3D Signage)
Traditional Glasses-Free 3D Screen(Glasses-Free 3D Signage)
Yes Weak No Side-by-side, nine-grid, or 2D+Z format. Principle: grating directs multi-view images toward different viewing zones.Side-by-side, nine-grid, or 2D+Z format. Principle: grating directs multi-view images toward different viewing zones. Physiological 3D perceptionPhysiological 3D perception
LCD Transparent Cabinet(Digital Human / Exhibition)
LCD Transparent Cabinet
(Digital Human / Exhibition)
LCD Transparent Cabinet(Digital Human / Exhibition)
No No No Custom or standard 2D video. Principle: high-open-rate LCD with a box-type backlight replacing the original LCD backlight.Custom or standard 2D video. Principle: high-open-rate LCD with a box-type backlight replacing the original LCD backlight. Psychological 3D perceptionPsychological 3D perception
Folding Outdoor LED Screen(Outdoor LED Display)
Folding Outdoor LED Screen
(Outdoor LED Display)
Folding Outdoor LED Screen(Outdoor LED Display)
No No No Custom or standard 2D video. Principle: folding angle creates psychological depth cues and image occlusion.Custom or standard 2D video. Principle: folding angle creates psychological depth cues and image occlusion. Psychological 3D perceptionPsychological 3D perception
Pyramid Reflection 3D Cabinet(Exhibition / Museum)
Pyramid Reflection 3D Cabinet
(Exhibition / Museum)
Pyramid Reflection 3D Cabinet(Exhibition / Museum)
No No No Custom 2D video. Principle: semi-transparent reflective film or glass reflects the image.Custom 2D video. Principle: semi-transparent reflective film or glass reflects the image. Psychological 3D perceptionPsychological 3D perception
Aerial Mid-Air Imaging(Science Museum / Exhibition / Medical)
Aerial Mid-Air Imaging
(Science Museum / Exhibition / Medical)
Aerial Mid-Air Imaging(Science Museum / Exhibition / Medical)
No No No Standard 2D video. Principle: specially designed micro-mirror array focuses the image in mid-air with no physical medium.Standard 2D video. Principle: specially designed micro-mirror array focuses the image in mid-air with no physical medium. Psychological 3D perceptionPsychological 3D perception
Transparent OLED(Exhibition / Museum)
Transparent OLED
(Exhibition / Museum)
Transparent OLED(Exhibition / Museum)
No No No Custom or standard 2D video. Principle: transparent self-emitting OLED with high open rate shows images while other areas remain transparent.Custom or standard 2D video. Principle: transparent self-emitting OLED with high open rate shows images while other areas remain transparent. Psychological 3D perceptionPsychological 3D perception
Rotating LED
(Retail / Exhibition)
Rotating LED(Retail / Exhibition)
No No No Custom or standard 2D video. Principle: rapidly rotating LED pixel bar creates transparent mid-air imaging.Custom or standard 2D video. Principle: rapidly rotating LED pixel bar creates transparent mid-air imaging. Psychological 3D perceptionPsychological 3D perception

News & Updates

Latest from LitRGB — technology insights and company news

燃景显示全新推出8K全息光场裸眼3D显示器--英文版

2026-06-16 16:59:21

燃景显示全新推出8K全息光场裸眼3D显示器--英文版

英文--采用先进的8K分辨率面板配合精密柱镜光栅技术,带来前所未有的裸眼3D视觉体验。

多视点光场3D显示技术原理详解

2026-06-16 17:30:17

多视点光场3D显示技术原理详解

双视点眼球追踪裸眼3D显示技术解析

2026-06-16 17:30:17

双视点眼球追踪裸眼3D显示技术解析

详解基于眼球追踪的双视点裸眼3D显示原理,电子光栅2D/3D切换技术优势。

裸眼3D显示技术方案对比:光栅类型与特性差异

2026-06-16 17:30:17

裸眼3D显示技术方案对比:光栅类型与特性差异

全面对比柱镜光栅、圆点光栅、狭缝光栅、液晶光栅、电子光栅等不同方案的特性差异。

常见裸眼3D显示技术差异全面对比

2026-06-16 17:30:17

常见裸眼3D显示技术差异全面对比

全面对比光场3D、眼球追踪3D、传统裸眼3D、3D电影、折角大屏等不同显示技术的双目视差、景深、移动视差和内容格式差异。

裸眼3D显示技术原理详解

2026-06-16 16:59:21

裸眼3D显示技术原理详解

深入浅出地解析裸眼3D显示技术的工作原理、核心组件和关键技术指标。

燃景显示与多家企业达成战略合作

2026-06-16 16:59:21

燃景显示与多家企业达成战略合作

公司近两年与多家显示设备制造商签署战略合作协议,共同推进裸眼3D显示技术的商业化应用。

Frequently Asked Questions

Common questions about glasses-free 3D display technology

What's the difference between 'true 3D' and 'pseudo 3D'?
Human depth perception from flat displays comes from two sources: physiological cues (binocular parallax, motion parallax, convergence, and accommodation) that create immersive depth — 'true 3D'; and psychological cues (linear perspective, relative size, lighting/shadow, etc.) that suggest depth without immersion — 'pseudo 3D.' LitRGB's eye-tracking 3D (dual-view) and holographic light field 3D (multi-view) both deliver true physiological 3D with binocular disparity.
What's the difference between light field 3D (multi-view) and eye-tracking 3D (dual-view)?
Light field 3D (ultra multi-view) projects numerous viewpoints in front of the screen — multiple people can watch 3D simultaneously and see motion parallax when moving. The trade-off: wider viewing angle means lower effective resolution. Eye-tracking 3D (dual-view) creates just two viewpoints and uses a camera to track the user's eye position in real time, delivering continuous, high-resolution 3D without jumps — ideal for single-user, high-clarity applications.
Does the glasses-free 3D display lose 2D resolution?
LitRGB uses electronic grating technology — a liquid crystal structure that can be switched on or off electronically. In 2D mode, the grating is disabled entirely, so light passes through without any beam-steering refraction — delivering full native resolution with zero pixel loss. Fixed physical lenticular lenses always color the light path, causing visible pixelation in 2D text.
What is binocular parallax and why is it essential for 3D displays?
Binocular parallax is the slight horizontal offset between the images seen by each eye, caused by the ~65 mm gap between human pupils. This offset is the brain's primary physiological mechanism for depth perception. All true 3D technologies — cinema (polarized glasses), light field displays (glasses-free), and eye-tracking displays (glasses-free) — are built on binocular parallax.
How do I create or source glasses-free 3D content?
3D content can be created through multiple methods: ① 3D modeling software like Blender; ② light field cameras or camera arrays; ③ dual-camera capture (iPhone 15 Pro and newer can record side-by-side format); ④ AI-assisted 2D-to-3D conversion. The pipeline: 3D modeling/capture → grid image generation → interleaving (creating the composite 'ghost' image) → grating beam steering into multi-view images.
What product sizes and customization options does LitRGB offer?
We cover the full 5.5"–110" size range across both dual-view and multi-view light field 3D display products. Product forms include holographic light field 3D monitors, glasses-free 3D tablets, 3D laptops, 3D digital signage, and holographic desktop displays. We provide full turnkey service from optical design and algorithm optimization through custom product development, with SDK support for Unity3D, C++, and Python.
裸眼3D是无介质空中全息成像吗?能不能实现电影里的悬浮立体影像?
这是全网最普遍的核心误区。目前所有商用裸眼3D设备(广场大屏、3D显示器、全息舱、折角LED屏)均不属于无介质全息。所有裸眼3D成像都必须依托实体屏幕、玻璃、镜面等介质,依靠双目视差、光学折射、画面出框算法模拟立体效果,影像无法真正悬浮在空气中。真正的无介质空中全息技术尚未实现大规模商用,市面所谓“全息3D”“空中裸眼3D”均是介质成像的营销包装,二者存在本质区别。
户外LED折角大屏、直角广场屏是真3D显示技术吗?
这类户外网红3D大屏不属于严谨意义的真3D显示,属于“视觉欺骗型伪3D”。其原理并非光学立体成像,而是利用屏幕90°折角的物理结构,搭配超宽画幅、超高出屏动画,通过人眼透视错觉营造立体悬空效果。它没有双目视差分层,无法呈现真实景深,仅正面固定视角效果最佳,侧看、走动看会出现画面变形、无立体感,和专业真3D显示器、光场3D设备完全不是同一技术层级。
裸眼3D屏幕可以直接播放普通2D视频自动变成3D效果吗?
完全无法自动转换。裸眼3D设备的核心功能是呈现3D画面,而非生成3D画面。普通2D视频无左右眼视差数据、无景深分层信息,无论高端3D显示器还是户外大屏,直接播放2D内容只会显示平面画面,没有任何立体效果。想要呈现3D效果,必须使用原生左右格式、光场格式等专用3D片源,或通过专业算法深度建模转换,设备本身不具备自动2D转3D的能力。
裸眼真3D显示器可以任意角度观看吗?多人走动看效果会不会变差?
所有商用裸眼3D设备均有固定最佳观看视角与观影区域,不存在全角度无死角3D效果。普通光栅、透镜式裸眼3D显示器最佳视角仅30°-65°,超出范围会出现画面重影、模糊、立体感消失;无眼动追踪的设备仅支持固定观影点位,多人错位观看效果差异极大。带AI眼动追踪的高端机型可小幅适配人眼位置,但移动速度、距离仍有限制,快速走动、远距离侧视依然会丢失3D效果。
全息舱、全息展示柜支持360°全视角立体成像吗?
市面绝大多数全息舱、金字塔全息柜不支持360°完整立体观看。其原理依靠镜面反射、半透玻璃成像,仅正面180°范围内有清晰立体效果,背部、侧面观看会出现画面残缺、镜像翻转、无立体感等问题。部分标注360°的产品,仅支持物体旋转展示,并非全视角立体成像,观众无法环绕设备全方位观察影像细节,属于典型的宣传夸大。
裸眼3D开启3D模式后,画质、分辨率和亮度和2D模式一样吗?
绝大多数民用、商用裸眼3D设备3D模式画质会明显缩水。主流视差光栅、柱状透镜技术,在3D成像时需要拆分画面供左右眼观看,会直接损耗有效分辨率、亮度和通透度。普通设备3D模式下清晰度、色彩饱和度会下降,颗粒感加重,部分低端产品还会出现画面闪烁、亮度变暗。仅高端光场3D设备能大幅弱化画质损耗,但成本极高,未普及。
所有裸眼3D设备原理都是一样的吗?只是尺寸和使用场景不同?
不同品类裸眼3D产品技术原理完全不同,效果层级差异极大。1. 真3D显示器:依托光栅/透镜阵列+双目视差,实现真实景深分层,属于正统裸眼3D;2. 户外折角LED大屏:依靠物理结构+视觉错觉,伪3D无真实景深;3. 全息舱/展示柜:依托反射成像,属于镜像立体效果;4. 旋转LED屏:依靠视觉暂留原理成像。四类设备成像逻辑、立体精度、观看体验、技术门槛天差地别,不能混为一谈。
看裸眼3D容易眩晕,是设备质量差、技术不成熟造成的吗?
裸眼3D眩晕并非全是设备问题,是技术特性+内容制作双重原因。从技术层面,普通裸眼3D设备存在视差冲突、焦距不匹配问题,人眼调节与辐辏运动不一致,长时间观看必然疲劳眩晕;从内容层面,多数商用3D片源过度追求出屏效果,视差参数超标、景深设计不合理,会加剧眩晕感。即使高端设备,长时间观看超标3D内容仍会不适,属于行业共性痛点,无法完全根除。
裸眼3D能不能替代VR、AR,实现沉浸式交互体验?
现阶段裸眼3D无法替代VR/AR,沉浸式与交互能力差距极大。裸眼3D核心是平面屏幕模拟立体视觉,仅能实现被动观看,没有空间定位、虚实融合、三维交互能力;而VR/AR依靠设备追踪、空间建模,可实现全方位沉浸式体验与精准交互。目前裸眼3D仅适用于广告展示、展厅宣传、影音观看等被动场景,无法满足游戏、仿真、工业交互等沉浸式需求。
裸眼3D设备价格越高,立体显示效果就一定越好吗?
价格≠3D效果,设备品类+内容质量远比单价更重要。很多高价户外折角大屏、网红全息舱,溢价主要来自屏幕尺寸、外观工艺、安装成本,核心仍是伪3D视觉效果;而中端专业裸眼3D显示器,依托正统双目视差技术,立体精度、景深层次感反而远超高价网红设备。此外,若没有优质原生3D片源,再高端的设备也无法呈现优质3D效果,内容适配度直接决定最终观感。